Gamification Workshop / D-6 Model

With this workshop, what gamification is, why it has become so important recently, in which areas it can be used, and the D-6 model will be presented.


Training Content

The training covers 6 main modules.

  1. Module: Clarifying Goals
    • Making goals SMART
  2. Module: Determining Behavior Changes
    • Determining behavioral changes expected from staff to achieve key objectives
  3. Module: Know Your Player
    • Personnel-Power-Analysis Study
    • Creating Value-Maps of Staff
    • Determining the Player Motives of Sales Personnel. (Player Profile)
  4. Module: Activity and Cycle
    • Behavior Cycles
    • The Hook Model
    • Traditional Rewarding and Next-Generation Rewarding Theorems
    • SAPS Gamification Rewarding Model of Sales Personnel.
    • Surprise, Show, Motivate, Share
  5. Module: Add Entertainment to Sales
    • Storytelling Models
    • Competition, Fun, Mystery, Luck.
  6. Module: Design, Platform and Programs for Sales
    • Introduction to Gamification Design: Dynamics, Mechanics and Components
    • Gamification Examples

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