Location
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Gamification WorkshopsWith this workshop, what gamification is, why it has become so important recently, in which areas it can be used, and the D-6 model will be presented.
Training Content
The training covers 6 main modules.
- Module: Clarifying Goals
- Making goals SMART
- Module: Determining Behavior Changes
- Determining behavioral changes expected from staff to achieve key objectives
- Module: Know Your Player
- Personnel-Power-Analysis Study
- Creating Value-Maps of Staff
- Determining the Player Motives of Sales Personnel. (Player Profile)
- Module: Activity and Cycle
- Behavior Cycles
- The Hook Model
- Traditional Rewarding and Next-Generation Rewarding Theorems
- SAPS Gamification Rewarding Model of Sales Personnel.
- Surprise, Show, Motivate, Share
- Module: Add Entertainment to Sales
- Storytelling Models
- Competition, Fun, Mystery, Luck.
- Module: Design, Platform and Programs for Sales
- Introduction to Gamification Design: Dynamics, Mechanics and Components
- Gamification Examples

